Pbp 3 Serial Killer

2020. 2. 21. 16:45카테고리 없음

I was thinking of an interesting character concept to try out. Playing a character with an antisocial personality disorder otherwise known as psychopathic and/or sociopathic. Basically people with this are characterized by lack of regard towards other people. Now the challenge here is trying to prevent this character from murderhoboing like you most likely already speculate from reading this.

Do you think a character like this can synergize well in a party? Anyone play a character like this without the serial killer trope often attributed to this? If so how did the character turn out. The smartest and most successful sociopaths are the ones who don't make their presence obvious.

They might have no moral compunction about burning down the orphanage - they wouldn't feel bad about it at all if they did it - but they understand that consequences tend to happen to known firebugs. So they're either going to try to arrange things so that the general public wants him to burn down the orphanage, or somehow do it without anybody knowing it's him.My suggestion would be to figure out what, exactly, this guy's driving motivation is, and why he might think that having a group of adventurers surrounding him might be advantageous to that. It might be as simple as, 'I like killing things,' and 'Adventurer' is one of the few professions where that behavior is rewarded. (Having others around to share or deflect the blame can be useful as well, so keeping them on good terms works to his advantage). There are other possibilities, too: simple greed (lots of gold to be had), desire for power (people tend to listen to heroes), basically anything you can think of. Whatever the motivation ends up being, understand that the person will consider any amount of pain - directed at other people - as an acceptable cost to this character for achieving that goal. Have you watched Dexter?

It's about a psychopathic serial killer, which may seem extreme but it's not far off from a sociopath. Not really.Would it work well with a group? Yes, until it doesn't and they realize they have to kill you, unless you roleplay a sociopath half baked. In which case you can survive indefinitely.I've roleplayed a pair of characters that were kind of sociopathic. One was a dragon, an actual big fire breathing dragon that had shapeshifted into a human and was attempting to take over humanity from within. It worked well until the friction between an impulsive narcissist and regular people became too much.

Another was a mercenary who was also a werewolf and would spontaneously turn when exposed to extreme stress. Turn into a monster, a killer.

It worked until he inevitably started hurting his team mates.That's what you have to deal with. You can:A) hurt your team mates and destroy any trust you have orB) compromise your roleplaying for the sake of the group, but at that point why not just play a less douchy character?My advice: don't do it.

I've been playing a character similar to this here on the playground for a few years now. So here are some tips.Nearly never feels guilty or remorse.

Did the character do something to hurt someone? Did something hurt them? Was their spouse killed?

Did they break up with their spouse? Did their best friend just get murdered?

They might spend a couple of hours feeling bad about it, but come the next day they'll move on like nothing happened. They might still miss their loved ones, but ultimately it happened and they're moving on.They can do no wrong. Lets say for example your character decided to gather a bunch of people together in hopes of getting some help against a particular challenge, something inevitably goes south, and almost everyone the character collected is either killed or severely hurt. Is it your character's fault for collecting them all together and getting the attention of the problem at hand? Of course not! The people they collected were just dumb idiots who couldn't defend themselves, heck, they didn't even KNOW there was a problem until YOU came along to tell them about it! If they were smart they all would have banded together to face the problem head-on!

Not run away like idiots in a slaughterhouse!If it isn't about you, it doesn't matter. Oh what's that? The mayor just died? Oh well that's a shame. It doesn't affect your character's life though, they're still going to go to the store to pick up some eggs, probably groan and roll their eyes when the shopkeepers are all crying or panicking about the mayor's ethically-lacking nephew taking over in his place. Did your own mother just die?

Well darn, there goes the recipe for your favourite brownies, you'll miss that at least. On the bright side no more annoying calls from her every day, and you'll be able to spend more time with that cute elf you've had your eye on without being embarrassed about it!Someone else is making bad decisions and dragging you into it? You're going to go and do your own thing that you KNOW is a better idea! You'll fix this problem on your own if you have too!Hope that helps a little bit. For one thing, I recommend talking with the GM and the group to make sure they are okay with a PC like this.For another, be a helpful evil sociopath. S, although it's for a rather different type of character. Red Fel and Geddy2112's recommendations were particularly fun to me.

(Also, to gain Red Fel's attention to this thread: Red Fel, Red Fel, Red Fel. I think he searches for triples of his name to find where folk invoke him.)Anyway, that's not the best post, but it has some recommendations on how to be such that your party has IC reasons for wanting to keep you in the team.Also, for the above, I'm assuming you will be evil. I could see a really selfish true neutral character, but I'm guessing you'd like to play the amoral killer to a degree if you're going for this.As for having played a sociopath, I wound up playing one unintentionally in an oWoD Mage game.

At least, he was rather sociopathic in how I played him, if not an actual sociopath. He was a Virtual Adept (magic style based on computers and coding) who believed that all of known reality was a video game MMORPG, with only mages and probably other supernaturals as PCs. If PCs did well, they could ascend and become real people in the real world.After a few months of RP, this evolved a bit.

He cared about other mages (in a sense) and, if not inconvenient, folk like vampires and werewolves, but he had no empathy for mundane humans. He would prefer not to kill them because it probably did something to his hidden stats if he killed too many, and because he didn't want to bug his teammates, but he believed killing someone wasn't any different than deleting a Word document. And he certainly didn't mind torturing normal folk or ruining their lives, if it was to his benefit.He was also very manipulative, and had no problem manipulating and abusing allies if it was to advance the plot, since to his mind that was the only way to ascend and to gain real personhood for himself and likely for them as well. He had morals, but they were rather alien due to his beliefs.(At least until that Chorister killed him.). Also, smarter sociopaths recognize the usefulness of others, and will try to keep their relationships intact because those people are useful.This.If you don't want your character to be a murderhobo, just don't do the theme park version of psychopathy and sociopathy.Another point I haven't seen brought up yet is simply a matter of legality. Even the most misanthropic, emotioness person on earth with no sense of right and wrong would still think twice about random murder, torture or general villainy.

If only because they would still be aware that such acts have consequences, like being hunted down forever and getting locked up in jail or killed. One of my favourite character is a sociopath.The backstory is that years ago there's an alien invasion. The alien was quickly defeated, but of course some place turned into warzone in the short invasion. And starting with the invasion, people start to develop supernatural power.My character was found as a lone survivor in one of the warzone as a little girl.

She apparently survived because of her space-warping power, she can teleport short distances and warp space around her for defense. The combination of her superpower that awaken from early age (which make her basically think in non-euclidean geometry, like, for her using her teleport power is just stepping through the shorter route, she find it hard to understand that other people can't see/use the shorter route) and her experience surviving alone in the warzone basically turned her into a sociopath. She got adopted by a soldier, and basically have normal upbringing, though her adopted father actually realize his daughter isn't completely normal, but he basically didn't want to think too much about it.In the present day (in the campaign) she's basically a normal, very charming, attractive girl who sell flower in a kiosk, but she doesn't think twice on the fact that she set up the kiosk near a college because she want to stalk a certain student (another PC) she's attracted to. It's just normal cause and effect for her.Also, normally people need some sort of reasoning or training to make them able to kill other people, but she don't think too much about it.

She don't have any direct attack power, so basically she attack people using mundane kitchen knife. Teleport and stab, things like that. It's just a normal thing to do to advance what she need/want.

But she understand that there's law against just shanking people to get their money, or people might panic or uncomfortable if see a stranger stabbing people, so she abide with the rule of society most of the time. I basically play the combination of very charming and nonchalantly do what she need to get what she want without any moral qualm.

I love (functional) sociopath characters. No remorse, superlative liars, the ends totally justfies the means, all for me, by any means practical.Smile, play nice, gut your enemies while you whistle a jaunty tune, but make sure their deaths serve to further long term goals. Build a massive fortune by exploiting cheap goblin and kobold labor.A sociopath has total freedom from guilt; any action is the right action if it helps your long term vision. Use people, give them warm fuzzies but nothing of any actual value to yourself unless your gain will be greater than your loss. Grant favors freely, and collect when.you. deem it proper; aid others and make them beholden to you.

Appeal to others' morals, ethics, sense of honor and duty; you neither care for nor particularly adhere to any of those trappings. Be a good friend to your allies, if only to have someone who has your back. Or maybe because they're actually friends; it could happen.Do I seem a little too familiar with this?Maybe we should ask THE sociopath to weigh in. Although I think Red Fel recently did this bit already in another thread. Racter, a shadowrunner rogue scientist who joins your team should you accept his help.Now, the fact that he is a sociopath doesn't come up till very late in the game - I mean, he is questionable and somewhat not-good-alignment I suppose, but at least I found him agreeable to be around. He is a man with priorities and he achieves what he sets out to do, barely caring about the consequences.That said he is not malicious (or very good at deception) as, while you are conversing with him between missions, depending on how you react to his reveal, he does admit that he likes you and considers you a friend or at least a pleasant distraction to have around, especially if you are intelligent enough to discuss.things. with him.He does a great job at venting his violent tendencies without being noticed and obvious about it.

By using his drone, he 'enters' its consciousness, essentially letting his Id go wild - when the drone maims with the chainsaw or blows heads up with its oversized shotgun, Racter is the one enjoying the act.So yeah, I feel like if you are interested in playing a sociopath go for it - just please don't play a chaotic evil INT:8/WIS:8/CHA:8 barbarian or something. You'll get blown to pieces in the starting cutscene. Also, not letting your fellow players know you're one can make for fun reveals and having a way of venting (summons or shapeshifting could be fun) will be helpful if you're not good.EDIT: Just noticed Segev's part on acting - this is very important. Said character managed to get through school and childhood by pretending that he cares about others - even tricking his mother and siblings who knew him inside out. Intelligent characters can do this by analyzing human expressions and emotions, charming ones can probably act their way into most hearts. Another point is that sociopaths don't tend to see people as 'people'. They're more equivalent to machinery.

To the sociopath, interaction always has an end in mind, there's always something they're trying to accomplish. Their 'puzzle' in communication is to figure out what series of buttons to press to get the proper response. And if the same sequence of buttons doesn't work in the future, they tend to get upset as the machinery is obviously broken.People aren't people. They're more like complicated microwave ovens with bad, and frustrating, user interfaces.Also, the sociopath is almost never wrong.

They do what they 'need to' do, or based on their perceptions. This can never be wrong. If their actions don't get the results they want, then the world/others are wrong, not the sociopath.And, yes, they're evil in D&D terms. If they don't harm others, it's only because it doesn't benefit them at that moment. Play the sociopath with high intelligence.IRL low IQ sociopath's die young or spend much of their lives in jail.High IQ sociopath's often become quite 'successful', more so than most non-sociopaths, which is quite frightening to me really.But I may be more easily frightened than most as I have never desired to watch a show like 'Dexter', and very much dislike 'serial killer' and 'zombie apocalypse' movies. I saw 'Silence of the Lambs' in a special pre-release sneak preview (we didn't know what the film would be), and I saw 'Night of the Living Dead' and found that I just can't find it in me to enjoy viewing what so many others seem to really like watching. I was thinking of an interesting character concept to try out.

Pbp 3 Serial Killer

Playing a character with an antisocial personality disorder otherwise known as psychopathic and/or sociopathic. Basically people with this are characterized by lack of regard towards other people.

Now the challenge here is trying to prevent this character from murderhoboing like you most likely already speculate from reading this. Do you think a character like this can synergize well in a party? Anyone play a character like this without the serial killer trope often attributed to this? If so how did the character turn out.Short answer? Probably not.

Here's the deal.First, terms like 'sociopath' are extremely charged. They carry weight and baggage. And what you define as sociopath isn't necessarily how others define it, or how it is in fact defined.

As a general rule, RPing someone with a mental disorder - particularly a profound mental disorder - is tricky business.Second, there's a line between the sociopathic characters you see in media, who may have humanizing traits for narrative purposes, and a true sociopath, a creature of pure id and impulse. Now, in theory, the highly intelligent sociopath is going to be smart enough to know that overindulging leads to people ruining his fun, but even so, that's a character who engages in restraint purely out of self-interest.One of the things I have repeatedly emphasized is the importance of Evil being capable of human connections. If your party can't consider you a friend, why are they keeping you around? Why should they help and protect you?Now, I've seen depictions of sociopath-ish characters with hidden depths.

For example, in Fullmetal Alchemist: Brotherhood, the homunculus Greed describes himself in more or less this way - he wants everything, literally everything, sex, wealth, glory, and so forth, and he's perfectly willing to murder, betray, and destroy in order to do it. Yet a part of this wanting that defines him is wanting people of his own. It's left ambiguous whether he sees people as another 'thing' to possess (which is how he describes it) or whether he genuinely craves companionship.

That level of ambiguity is valuable, because it makes him relatable as a character.But if you're going with a truly sociopathic character, that kind of ambiguity is a facade, a farce. What he wants is what he wants; when he no longer wants it, it becomes so much trash to him. And that's a dangerous road to go down, because if the other PCs realize that your character's interest in them is only for the moment, your character will be a liability instead of an asset. Cumberbatch's Sherlock is a 'high functioning sociopath,' as he puts it. Netflix, chill and be inspired.Think about what ties your character to the party. Sherlock is bound to Watson, I posit, because Watson is Sherlock's moral compass.

There is rich complexity to their interaction on the show, and the above is one facet only.It's fun playing non/anti/unheroes, and can work with just about any party as long as you, the other players and the DM all agree to move the narrative forward without ruining anyone's fun. In other words, there should be a reason they accept and cooperate with you, vice versa and the DM should give your mental difference time to shine.If they dont agre roll a paladin or something.Hth. If you really want to portray someone with proper anti-social personality disorder I'd recommend reading the Diagnostic and Statistical Manual of Mental Disorders (or DSM, the latest of which I believe is 5). The other thing to realize is the fact that antisocial personality disorder (ASPD) like any mental disorder is really a spectrum, not a binary state of being, and as such you will have to decide how much of it you'll want to portray in your character.

Cumberbatch's Sherlock is a 'high functioning sociopath,' as he puts it. Netflix, chill and be inspired.As much as I love that series I'd hate to be in a party where one of the players were that version of Sherlock. Unless everyone was a monster this would be intolerable and highly disruptive, I've never had a positive experience playing with a player who does not consider the other players. If they're doing it for IC reasons then it's entirely justified for everyone else to murder that character. As much as I love that series I'd hate to be in a party where one of the players were that version of Sherlock. Unless everyone was a monster this would be intolerable and highly disruptive, I've never had a positive experience playing with a player who does not consider the other players.

If they're doing it for IC reasons then it's entirely justified for everyone else to murder that character.Not to mention that Cumberbatch's Sherlock wrestles with issues of human empathy. They are there, they're just very skewed and mostly buried.

His feelings for Adler, for example, are strange and disturbing to him, resulting in some out-of-character conduct; his feelings towards Watson, the closest he gets to genuine human emotion in some ways, border on dependency.There are types like that, fairly by-the-numbers sociopaths who develop borderline human relationships for narrative purposes. One of my favorite examples is Dr.

What Triggers A Serial Killer

Hannibal Lecter. According to the books, his interest in / obsession with Agent Clarice Starling seems to become something more, to the point where he is actually willing to make a personal sacrifice rather than see her be harmed. This is out of character for a true sociopath.

A willingness to temporarily restrain one's instincts in exchange for a bigger future payoff is not out of the question; a willingness to suffer for the benefit of another person is too much.And that's the problem. If you play a cinematic sociopath, you can make it work, by adding those little humanizing touches.

And such a character can be genuinely entertaining. But to truly delve into the darkest parts of the psyche, you have to give up on being able to relate to the other PCs - and by extension, once they understand what your character is, they will find him less and less relatable as well.Being relatable, being able to justify and humanize the character, is one of the few saving graces of an Evil PC among non-Evil characters. It's one of the only ways to stay away from the gallows.

Playing a true sociopath is burning that bridge. And even if your PC plays at being friendly, it won't end well; the other PCs, upon discovering the facade, will react even worse than if you'd never been friendly to begin with.It's a fine line, is my point. If you really want to portray someone with proper anti-social personality disorder I'd recommend reading the Diagnostic and Statistical Manual of Mental Disorders (or DSM, the latest of which I believe is 5).

The other thing to realize is the fact that antisocial personality disorder (ASPD) like any mental disorder is really a spectrum, not a binary state of being, and as such you will have to decide how much of it you'll want to portray in your character.Unfortunately the DSM doesn't even have a proper entry for psychopaths and sociopaths. Anti-social personality disorder is close, but it doesn't tell the whole story.

It doesn't include very important sociopath traits such as 'lack of empathy'.I found a recent article on the subject that is an easy read if you are interested in the opinion of one of the world's experts. Disregard for and violation of others rights since age 15, as indicated by one of the seven sub features:Failure to obey laws and norms by engaging in behavior which results in criminal arrest, or would warrant criminal arrestLying, deception, and manipulation, for profit tor self-amusement,Impulsive behaviorIrritability and aggression, manifested as frequently assaults others, or engages in fightingBlatantly disregards safety of self and others,A pattern of irresponsibility andLack of remorse for actions (American Psychiatric Association, 2013)The other diagnostic Criterion are:B. The person is at least age 18,C.

Conduct disorder was present by history before age 15D. Maybe a borderline sociopath would be a compromise.

Display traits that put you on the 'sociopath checklist' but have some redeeming qualities that make you not 100% unpalatable. Like actually being part of the party instead of just pretending to get along.I'm not a sociopath in the clinical sense, but I used to work with mental health professionals. They were all a little 'off' and we all kind of figured it was because they spent not less than ten hours a day working with and trying to figure out ways to help people get through life without killing someone. Sometimes literally; a lot of those psychs also made calls at API (the Alaska Psychiatric Institution) which was also shorthand for 'crazy house/insane asylum'. After a year with those fine mental health professionals I started to get a little 'off' myself. Or maybe just started noticing it; the work I was doing was mind numbing and tedious.

Pbp 3 Serial Killer

It also included reading some reports of psych evals for proper filing. When you read about the guy who flipped out and assaulted someone over something trivial and don't think he was out of line, it's time to move on. Have you watched Dexter? It's about a psychopathic serial killer, which may seem extreme but it's not far off from a sociopath.

Not really.Even that goes into question as the seasons go on, although he definitely has some serious mental illnesses. Stick to season one for the closest interpretation.ironically, a better example might be Azula from Avatar: The Last Airbender. Even her alleged friends (Mai and Ty Lee) are simply tools for her to get what she wants. And it's pretty obvious that she really doesn't even care about her father, except as his position has benefitted her. Winter Wolf and Jay R are goddamn right.I tend to whip out quite a number of characters which would ping on the psychopathic/sociopathic detector, and I didn't have any issue with any of them. Because no matter how little they care about human life, or really humans and life in general, they always think the world of the party and get one redeeming trait.So yeah, play nice with other characters, be part of the group, helpful and thoughtful to your one true allies, and then suddenly nobody really cares if you're stabbing the downed enemy on the ground a little too many times, or are sending a bit too many parts flying as you fight off enemies laughing maniacally.Good fun. This could be interesting.I'd really like to see how long a sociopathic character could interact with the average adventurer group until they notice there's something off about him.

To be honest, I am not even sure people would notice.Killing people? That's what adventurers do.

Serial Killer Definition

Just stick to the evil ones, and no one will complain. Torture people? If your character can invent a 'good' reason for it, the others will probably go along with it. No compassion for innocent NPCs who get killed or injured because the PCs make mistakes? Well, they're just NPCs.The more positive/useful traits are also rather common in roleplay characters. Fearlessness - how many people realistically roleplay fear? Don't most characters just walk into the dangerous dungeon without a second thought?

This could be interesting.I'd really like to see how long a sociopathic character could interact with the average adventurer group until they notice there's something off about him. To be honest, I am not even sure people would noticeUsually they don't. Sociopaths are also generally well equipped to pass their genetics on to future generations.

It's not always head trauma that turns people into monsters. Even genetic mutation can get passed on, right? The question isn't even, why aren't there more, it's how many do I know personally but I can't tell?You'd never know if I (specifically me, not 'a person') were a sociopath or not because I can keep myself in check and don't go around on a psychotic break killing spree. You might find yourself sitting next to me someday; you'll never know what evil lurks in my heart, and even if I volunteer the information you'll assume I'm just some lying jackass trying to get a rise out of you.

See my beautiful friendly smile? You can totally trust me! (Pretty sure I'm not actually a sociopath, I'm just cynical and a bit of a jackass.).

Jyu1ch1 wrote:. spoiler omitted. One word.FLUFFThe whole paper is fluff.

Pbp 3 serial killer traits

How can I fluff da fluffy?!.cries in the corner.I'm just gonna have to convince the teacher since I was a paragraph over the last paper it's ok for me to be short a paragraph.RIGHT?!.stabs notebook with pen. Seems a fair trade to me.

Seriously though, how big on word count is this teacher? I have had ones who were word count Nazi's, and those who looked at quality, and as long as you were close to the count but made your point they were ok.I'm not really sure-verdict is still out on the first paper. Jyu1ch1 wrote:.

spoiler omitted. One word.FLUFFThe whole paper is fluff. How can I fluff da fluffy?!.cries in the corner.I'm just gonna have to convince the teacher since I was a paragraph over the last paper it's ok for me to be short a paragraph.RIGHT?!.stabs notebook with pen. Seems a fair trade to me.

Seriously though, how big on word count is this teacher? I have had ones who were word count Nazi's, and those who looked at quality, and as long as you were close to the count but made your point they were ok. I'm not really sure-verdict is still out on the first paper.Bad form.not cool.Students should get the first paper back and have time to reflect on feedback before writing second paper. Jyu1ch1 wrote:. spoiler omitted. One word.FLUFFThe whole paper is fluff. How can I fluff da fluffy?!.cries in the corner.I'm just gonna have to convince the teacher since I was a paragraph over the last paper it's ok for me to be short a paragraph.RIGHT?!.stabs notebook with pen.

Seems a fair trade to me. Seriously though, how big on word count is this teacher? I have had ones who were word count Nazi's, and those who looked at quality, and as long as you were close to the count but made your point they were ok. I'm not really sure-verdict is still out on the first paper.Bad form.not cool.Students should get the first paper back and have time to reflect on feedback before writing second paper.+1. Jyu1ch1 wrote:.

spoiler omitted. One word.FLUFFThe whole paper is fluff.

How can I fluff da fluffy?!.cries in the corner.I'm just gonna have to convince the teacher since I was a paragraph over the last paper it's ok for me to be short a paragraph.RIGHT?!.stabs notebook with pen. Seems a fair trade to me.

Seriously though, how big on word count is this teacher? I have had ones who were word count Nazi's, and those who looked at quality, and as long as you were close to the count but made your point they were ok. I'm not really sure-verdict is still out on the first paper.Bad form.not cool.Students should get the first paper back and have time to reflect on feedback before writing second paper.Dear Ms Leafette,You should abandon creative writing and invest in a career of a serial killer.DisRegards,Professor Hoity Toity. Jyu1ch1 wrote:. spoiler omitted. One word.FLUFFThe whole paper is fluff.

Signs Of A Serial Killer

How can I fluff da fluffy?!.cries in the corner.I'm just gonna have to convince the teacher since I was a paragraph over the last paper it's ok for me to be short a paragraph.RIGHT?!.stabs notebook with pen. Seems a fair trade to me. Seriously though, how big on word count is this teacher? I have had ones who were word count Nazi's, and those who looked at quality, and as long as you were close to the count but made your point they were ok.

I'm not really sure-verdict is still out on the first paper.Waiting on book information, since you're apparently home now.0:D. Jyu1ch1 wrote:. spoiler omitted. One word.FLUFFThe whole paper is fluff. How can I fluff da fluffy?!.cries in the corner.I'm just gonna have to convince the teacher since I was a paragraph over the last paper it's ok for me to be short a paragraph.RIGHT?!.stabs notebook with pen. Seems a fair trade to me.

Seriously though, how big on word count is this teacher? I have had ones who were word count Nazi's, and those who looked at quality, and as long as you were close to the count but made your point they were ok. I'm not really sure-verdict is still out on the first paper.Bad form.not cool.Students should get the first paper back and have time to reflect on feedback before writing second paper.Dear Ms Leafette,You should abandon creative writing and invest in a career of a serial killer.DisRegards,Professor Hoity ToityLet me tell you a little something about murder. It's fun, it's exciting, and it's real easy. Jyu1ch1 wrote:.

spoiler omitted. One word.FLUFFThe whole paper is fluff.

How can I fluff da fluffy?!.cries in the corner.I'm just gonna have to convince the teacher since I was a paragraph over the last paper it's ok for me to be short a paragraph.RIGHT?!.stabs notebook with pen. Seems a fair trade to me. Seriously though, how big on word count is this teacher? I have had ones who were word count Nazi's, and those who looked at quality, and as long as you were close to the count but made your point they were ok.

I'm not really sure-verdict is still out on the first paper.Bad form.not cool.Students should get the first paper back and have time to reflect on feedback before writing second paper.Dear Ms Leafette,You should abandon creative writing and invest in a career of a serial killer.DisRegards,Professor Hoity ToityDude, we're so on the same wave-length this morning.But this advice should be ignored by Leafette and taken up by others. Jyu1ch1 wrote:. spoiler omitted. One word.FLUFFThe whole paper is fluff.

How can I fluff da fluffy?!.cries in the corner.I'm just gonna have to convince the teacher since I was a paragraph over the last paper it's ok for me to be short a paragraph.RIGHT?!.stabs notebook with pen. Seems a fair trade to me. Seriously though, how big on word count is this teacher? I have had ones who were word count Nazi's, and those who looked at quality, and as long as you were close to the count but made your point they were ok. I'm not really sure-verdict is still out on the first paper.Bad form.not cool.Students should get the first paper back and have time to reflect on feedback before writing second paper.Dear Ms Leafette,You should abandon creative writing and invest in a career of a serial killer.DisRegards,Professor Hoity Toity Let me tell you a little something about murder. It's fun, it's exciting, and it's real easy.You know, seeing as how it was my hubby that posted this and not one of his aliases.This needs a dislike button.Not comforting hunny bunny.:P. Jyu1ch1 wrote:.

spoiler omitted. One word.FLUFFThe whole paper is fluff. How can I fluff da fluffy?!.cries in the corner.I'm just gonna have to convince the teacher since I was a paragraph over the last paper it's ok for me to be short a paragraph.RIGHT?!.stabs notebook with pen. Seems a fair trade to me. Seriously though, how big on word count is this teacher? I have had ones who were word count Nazi's, and those who looked at quality, and as long as you were close to the count but made your point they were ok. I'm not really sure-verdict is still out on the first paper.Bad form.not cool.Students should get the first paper back and have time to reflect on feedback before writing second paper.Dear Ms Leafette,You should abandon creative writing and invest in a career of a serial killer.DisRegards,Professor Hoity Toity Let me tell you a little something about murder.

It's fun, it's exciting, and it's real easy.You know, seeing as how it was my hubby that posted this and not one of his aliases.This needs a dislike button.Not comforting hunny bunny.:PWhat? And besides, it's a quote from a movie. Not how I feel.

All the time anyway. Jyu1ch1 wrote:.

spoiler omitted. One word.FLUFFThe whole paper is fluff. How can I fluff da fluffy?!.cries in the corner.I'm just gonna have to convince the teacher since I was a paragraph over the last paper it's ok for me to be short a paragraph.RIGHT?!.stabs notebook with pen. Seems a fair trade to me. Seriously though, how big on word count is this teacher?

I have had ones who were word count Nazi's, and those who looked at quality, and as long as you were close to the count but made your point they were ok. I'm not really sure-verdict is still out on the first paper.Waiting on book information, since you're apparently home now.0:DNot home still in class, I was on break when I posted. Also B+ on last paper and it looks like the word count wasn't a big part of the grade.

Apparently coma splices are my bane.:P.